Capturing A Feeling With Margaret Robertson

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Art & Craft

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Perhaps the greatest compliment that a player can give about a game is that something about this digital experience made their real life better in some way. Imagine trying to achieve that with games almost entirely about colourful shapes. This is the daily mission for Margaret Robertson, Director of Game Design at "Dots." Join us as we talk about capturing a feeling through design, how to ethically ask your players for money, and - I can't believe I'm saying this - misbehaving geese.