1.18 - Commonality

1.18 - Commonality

The Walk

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You walk into a headquarters of a suspected terrorist group... and it turns out you have a lot more in common than you thought.  Or at least you both want to stop The Burn, albeit for different reasons.  If you choose to believe their story you’ll inherit a powerful ally and a whole new set of problems.Learn more about your ad choices. Visit megaphone.fm/adchoices
You walk into a headquarters of a suspected terrorist group... and it turns out you have a...Read More