Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect
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This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.
Maya Learning Channel
Technology
This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.