E10: ATLANTIS - THE SECOND AGE (SESSION 9: TO END ALL THINGS)

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Campaign Conclusion. Now that they have discovered the nefarious reasons for the Orichalcum heist, Sabus (Druas Marine) and Tarkus Zull (Atlantean Alchemist) must stop their arch-nemesis from annihilating Atlantis with a global superflood. This will require travelling via a sub-oceanic Orichalcum/Vril-powered rail system all the way to the port at Cyrago, on the Saharan Sea, on the continent of Gondwana. What will the PCs encounter at the end of the line? Will they be able to prevent the Second Age from ending? DIRECT DOWNLOADRPG / RULESET: Atlantis: The Second Age 1e / Omni SystemSUPPLEMENTS: Atlantis: The Second Age / The Omni System (Morrigan Press, 2005), Atlantis: The Second Age (Khepera Publishing, 2014), Geographica (Khepera Publishing, 2014), GURPS Atlantis (Steve Jackson Games, 2001), Twilight of Atlantis (Avalanche Press, 2001), Parsantium: City at the Crossroads (Ondine Publishing, 2014), The Paladium RPG - Book II: Old Ones (Palladium Books Incorporated, 1993).MUSIC / SOUND: INTRO Snake Shake (Escape from New York soundtrack, John Carpenter) / INCIDENTAL SOUND EFFECTS www.freesound.org / OUTRO Humanity, Part 2 (The Thing soundtrack, Ennio Morricone).Underground station at the the end of the line.