Literary Wonder & Adventure Show 14: Rogues of Merth and The Founders of Modern Fantasy

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Literary Wonder & Adventure Show

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Italian Renaissance sword fighting expert and author Guy Windsor takes over the Dream Tower all the way from England with the help of that mutinous little bird Edgar the Raven, and this time, Robert Zoltan is on the hot seat! They converse about Robert's influences for his Rogues of Merth series ( https://www.amazon.com/dp/B07KJZ7JKC ), the founders of modern sword and sorcery fantasy adventure, the creative process, and much more! Click here to listen: http://www.dreamtowermedia.com/podcast Join the newsletter: https://dreamtowermedia.com/contact/ SHOW NOTES: Rogues of Merth, The Adventures of Dareon and Blue, Guy Windsor, Edgar the Raven, Founders of Modern Fantasy, influences on story creation, archetypes in story, city mouse, country mouse, city boy, country boy, double acts in fiction or comedy, Fritz Leiber, Nehwon, Fafhrd and the Gray Mouser, Robert E. Howard, Conan, Jack Vance, The Dying Earth, Michael Moorcock, Elric, The Eternal Champion Cycle, C.L. Moore, Catherine Moore, Jirel of Joiry, Northwest Smith, difference between imitation and inspiration, the deep sources of inspiration, the conceptual mind versus the instinctual, why Blue is blue, Native American archetype, The Blue Lamp, Voyage to the End of Time, One Night in Merth, Sails on Scarlet Sands, Citadel of the Seven Doors, inspiration for stories from actual life, theater, bubble stories and episodes, Shakespeare, The Globe Theater, The Twilight Theater, A Midsummer Night’s Dream, sailing, ship adventures, Alan Villiers, Sons of Sindbad, arab dhow, Northern Africa, Freya Stark, The Southern Gates of Arabia, Flaubert in Egypt, late 19th and early 20th Century travel memoirs, alternate universes, alternate dimensions, alternate selves, physics, surreal dreamlike settings, heroes seeking the meaning of life, interludes, experimental novel, poetry, Francois Villon, poetry, The Recollections and Admonitions of Dareon Vin, writing in non-chronological order, A Night in the Library, Heroic Fantasy Quarterly, Scyell, audiobook dramas, audio dramas, audio the next big thing in storytelling, audio is actually the oldest way of storytelling, medieval armored combat, graphic design, illustrations in books, Kiplying Just So Stories, games, gaming, game figures, Fiore dei Liberi, The Flower of Battle, fencing, game printing on demand, The Characteristics of Games, Frazetta chess set, ancient Persian figures, deserts are great places to get lost in, Red Rock Canyon, feeling in the solar plexus, spiritual experiences, Satori experiences, The Farmer’s Daughter, young woman, white wolf, dreams, You Can’t Push the River Faster Than It’s Meant to Go, waiting for the story, mysterious unconscious creative process, channeling from the subconscious or the collective unconscious Rogues of Merth Book 2, grace, being in the present moment, an act of violence against your story and yourself, doing the work, The Diamond Stars, write what you would want to read by your favorite authors, write stories because you want to read them, Paul Andersen, The Lord of the Rings, love of the land, love of nature, Fellowship of the Ring, write what you know and love, maps, Plemora, California, Northern Africa, the Mediterranean, Persia, Stronger Than Blood, amber, It Never Rains in California, synchronicity, coincidence of events, sense of wonder in the world, sense of mystery, the truly mysterious, the numinous, not being afraid to let the wondrous mystery of life in, Joseph Campbell, art that is transparent to transcendence, writing something that has value and meaning as a doorway to joy or mystery or bliss, childhood.