Not a Game podcast episode 54 – Gruff McManmeat

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Gaming Dailys pc gaming podcast

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This week perennial guest Laura Kate Dale returns to talk us through the highs, lows and generic mediums of the Gamescom press conferences. We liked Wild, Shadow Realms and Sony’s streaming plans, we did not enjoy the continued abuse of the word ‘exclusive’. After that Laura tells us about windmilling furiously in Mount Your Friends, while Tom tries to explain why curves are unpredictable in Towerfall (he failed geometry). Meanwhile Pip has been getting to grips with Dark Souls, raising the question, at what point does challenging minimalism just become bad game design? The Show notes, as ever are inside....(Read more...)