Session 5

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KOR Gaming

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After breakfast and recuperation the party gets into high gear instigating their plan to escape Barovia without Strahd or his minions noticing. Collen heads to the mercantile and swindles a carriage and two draft donkeys while Saban prepares everyone's disguises. They then head to the local inn and get two rooms casting invisibility spells on everyone else to keep there existence at the inn hidden. In the two rooms are: Phil, Josen, and Ismark and: Collen, Saban, and Irena. Phil gets some wine, which he begrudgingly shares with Ismark while Ismark chats with Josen. Irena tells her story to Collen and Saban of how Strahd first began 'courting' her. Saban and Collen seem to really connect to Irena, and Saban theorizes as to why Strahd chose to 'court' her in the way he did. The next morning the party takes off for Valaki along the way they pass a dilapidated windmill where they see an old woman carry a moving sack in from a food cart. After Phil overhears the word 'hag' its on.