Sonolume

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Sciajno music and video Podcast

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Sonolumeby Domenico SciajnoAudioVisual performance based on lighting tools - 2010Sound and Light  are waves that propagate in space, moving in any direction in the physical world, interacting with space and with the elements that occupy it, whether animated or inert.Sound and light are when they exist, from their issue to their dissolution, regardless of our awareness: we perceive them only when intercept their transmission by activating the senses to interpret them. Those are the aspects that interest me.Sound light and space are the primary elements in this audiovisual performance.The video element is for me a point of view within the performance and, like a magnifying glass, it focuses on some details and then amplify and spread them in the space along with their 'concrete' generators. Therefore a videocamera is used (fixed on the table or moved by my hands during the live performance) to capture my activity on the lighting tools who are at the same time audio and video source generators and activators.Just as sound and light interact with the space in which they propagate, I interact with the video capture and video deployment, crossing barrier that separates the physical world from the virtual, artificial and depicted one. The help of video-projection is for me accessory, is neither a representation, nor a documentation of the performance final result.Nor could it because of its limited two-dimensional representation in a frame. The 3D in the video world is just a simulation, which relies on optical illusion given by the prospective but that has nothing to do with the actual depth almost tactile of the physical world.In this AV performance images, before being widespread undergo changes: the basic elements (brightness, color, saturation, hue, dislocation and relocation) are sensitive to the fundamental parameters of the sound generated and distributed at that time.Sound waves (also controlled by light waves during the performance) cross the physical world and alter the data stream that gives life to digital video in the same way molecules are transformed by the sound contracting and expanding air particles in space.Sonic and visual processings are achieved through a program I wrote with Max/ MSP/ Jitter that allows me to give life to a sensitive space, the entire performative area, in which all the elements that inhabit it (performer, sound, light, audience, video projection and architectural / structural elements) exert a reciprocal influence.The audience is immersed in a flow of sound and light (only seemingly abstract but actually very realistic) multidimensional and multisensory that excites the perceptual activity. This gives a chance to the audience to expand its horizons beyond the symbolic and interpretative conventions of style, gender and of aesthetics.The immersive effect is achieved avoiding the standard videoprojection on a square and flat screen. The space is previously and (site)specifically setup with sheets of fabric that located in different spots of the whole environment (not only stage but also the audience area) that ‘blocks’ the projection. This generates a multi-layered and poly-dimensional widespread drawing the viewer into an architecture of images, colors and light.A multichannel or surround sound system can be used to enhance the immersive effect.