Armand Ptolemy and the Golden Aleph
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Synchronicity machines. Difference engines melded with the iChing. Geomancy: the art of making stone float with sound. The hacker collective 'Anonymous'. Secret societies … This is the world of ARMAND PTOLEMY, a new action-adventure hero. Facing an enemy armed with the Golden Aleph -- a mystical device that allows its wielder to see holographically into every point in time and space, Ptolemy must use every trick of his Oxford-educated mind and circus-trained body to succeed. But how do you fight an enemy that knows your every move … even before you do? When Armand Ptolemy is called to investigate strange tremors plaguing an old wing of the New York public library, he finds himself enmeshed in a series of events that began in 1912. Yet Ptolemy himself is rumored to be from the past himself -- and the world's Elite lust after the secret of how he seemingly jumped forward over one hundred years in time. Most keenly interested in this secret is Octavio Veerspike, head of the Veerspike banking dynasty. When the Commission -- a secret society of the world's most powerful people -- suddenly call a conclave in the tropics, Ptolemy has to figure out what they're up to, and fast. But the Elites have other ideas. Putting into a motion the capstone of a hundred-years old plan, the Commission wants Ptolemy out of the way. And with the Golden Aleph giving them very potent powers of prediction, they just may succeed ... Author Mark Jeffrey (@markjeffrey on Twitter) is perhaps best known for his best-selling young adult novel MAX QUICK: THE POCKET AND THE PENDANT (HarperCollins, 2011). First podcast as a podiobook, it was picked up by HarperCollins and re-published in hardcover in May, 2011. More information can be found at maxquickseries.com MAX QUICK: THE TWO TRAVELERS is currently available as a podiobook. Mark Jeffrey is currently working on MAX QUICK: THE BANE OF THE BONDSMAN as well as ARMAND PTOLEMY AND THE GEOMANCER. More information on Armand Ptolemy can be found at armandptolemy.com Praise for MAX QUICK: “A wildly imaginative romp through the vagaries of time, Max Quick leads the reader on a high–speed tour of ancient myths, alien kingdoms and some books you can really throw yourself into. Terrific adventure at breakneck speed.” (Richard Newsome, author of The Billionaire’s Curse ) “An imaginative addition to the middle-grade speculative adventure canon.” (Bulletin of the Center for Children’s Books ) “Max Quick has the answers to life’s biggest questions. The world stands still the moment you enter this book. It’s a fabulous, fleet-footed adventure story that goes by in a whoosh.” (Kristin Miller, New York Times bestselling author of The Eternal Ones and the Kiki Strike series ) “A fresh, fun and fascinating idea deftly brought to life. With all its deeply–felt adventure, Max Quick should quickly captivate young readers.” (James Jennewein and Tom S. Parker, authors of the RuneWarriors Trilogy ) “This fast-paced adventure…will keep readers turning the pages. The incorporation of figures from Sumerian mythology adds an interesting element that may appeal to fans of Rick Riordan’s “Percy Jackson” series.” (School Library Journal ) “Riveting. The Pocket and the Pendant is not what you expect, no matter what you expect.” (Scott Sigler, New York Times bestselling author ) “Jeffrey’s descriptions of how time has stopped will stop readers in their own tracks. Plenty of action-adventure appeal.” (Booklist ) Mark has been named on of ‘50 to Watch’ by Variety Magazine, selected as one of the “Digital Coast 50′ by the Silicon Alley Reporter, and one of the “Heroes of Multimedia” by Entertainment Weekly and presented as a featured speaker at the first Harvard University Conference on the Internet and Society in 1996. Mark holds a B.S. Computer Science from the University of New Hampshire.

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Epilogue.  Octavio Veerspike has an audience on Isla Saqqara with the Crimson Man and at last makes a choice that will define him until the end of his...
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Chapter Eleven: John Horn and the Turtle.  Not all Elites are bad: enter John Horn, American patriot, billionairre and recent defector from the Commis...
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Chapter Ten: Diner of Death.  A massive quake his Nassau at night ... just as the Wu sons show up.  Ptolemy and Ashley are chased across the island, w...
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Chapter Nine: Fighting Back.  Ashley Veerspike describes how she eventually twisted the tables back around on the Commission -- and the price she paid...
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Chapter Eight: Black Butterfly.  Over dinner, Ashley Veerspike tells her tale to Armand Ptolemy of 'growing up Veerspike'.  Being a young Elite may so...
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Chapter Seven: Wu and Veerspike  When Armand Ptolemy returns to the hotel with the location of Isla Saqqara, he reveals to Ashley Veerspike that his j...
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Chapter Six: Wu and Cat-Eye.  Armand Ptolemy and Ashley Veerspike arrive in Nassau, where the game of games is afoot.  The Elite are already assasinat...
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Chapter 5: Glyph.  Nestled in an apartment in Santa Monica sits Glyph, a Commission-trained (and rejected) synaesthete with a remarkable abilty to mel...
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Chapter Four: Pindoh.  International banker Octavio Veerspike and Mr. Fum know who Ptolemy really is, and he is invited to play the occult card game o...
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Chapter 3: Candlelighters.  In Cairo, Egypt, Ptolemy infiltrates the secret Candlelight Group conference.  Here, Presidents and world leaders were vet...
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