Two working actors, Dylan and Chris, take deep dives into the games they love, with a dramatic twist. Join us every week for just shy of an hour of conversation on theater, games, and life in a creative career, with some goofing for good measure.
This week, we return from a long hiatus to chat about attract modes: those splashy trailers and snippets of gameplay that pop on when you've let a gam...
This week, we're thrilled to once again have our friend Dakota Curry on to talk about concept art, illustration, and all the ways that artists put the...
This week, we kick off a two part special looking at the visual design aspect of games. Today, we take a look at some fighting games near and dear to ...
This week, we talk about what happens after the credits role; content that's unlocked or context that's expanded after you have "finished" a game. The...
This week, we take a deep dive into a small, goofy scene from the classic PC stealth game, Thief. Sometimes, the best scenes are the ones you just sor...
We made it to episode 100! Thanks to all of you for your support and for coming along for the ride. To celebrate, we headed back to the Writer's Room ...
This week, we hunker down and get into our core competency: acting! We take a scene from Vagrant Story, one of Dylan's favorite games, give it a read ...
This week, we discuss some games with weird design choices. Whether it's a control scheme that chooses not to use established rules or cameras that be...
A shorter episode this week as we vent about what we see as a general lack of... willingness to play, let's say. We look at silent protags and RPG cha...
This week's topic is a niche one, but we dive into a few examples of games that really put their themes out there to be seen. Come along as we take a ...