Design Doc
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About

Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.

The Episode Before the Kickstarter

We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that ...
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Shootin the shoot

Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.
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How to Compare Roleplaying Games

Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game...
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Deluxe Edition

Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the compl...
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Everything Old Is New Again

We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation fo...
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Scopeful Optimism

We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.Support Design Doc on ...
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Designing a Game Design Workday

We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work ...
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