Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
We've had seven years to think of a good pitch for our game. Now, we're Kickstarting Questlandia again, and we're finally figuring out the pitch that ...
We haven't had a deadlined project in a minute. But now it's time for a deadlined project again... How do we incorporate that work without letting un-...
We just finished a year-long project, and have a little time to plan our next steps! The work of what happens in-between is just as important as the w...
Hannah and Evan talk about the quest to thrive in the shadows of the world's most popular RPGs. An episode about how to compare every roleplaying game...
Hannah and Evan discuss the trials and tribulations of offering a "deluxe" version of a game on Kickstarter. How do you balance the quality, the compl...
We sold out of Questlandias, and have decided to revamp it for the next print run! We talk about returning to our first game with both appreciation fo...
We talk about what makes a game's scope big or small, why Q2 has taken so long, and all the projects we've made in the meantime.Support Design Doc on ...
We talk about how we've redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it's work ...
We sit down for an unplanned recording of Design Doc when Evan says something sad.Note: This episode discusses the toll that work can take on physical...