Dungeon Chatter RPG Podcast
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Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question. Episodes are ordered by the alphabet, so the first three episodes are Armor, Blood of Heroes, and Character Creation.

t for trauma

In this episode, Travis discusses T for Trauma, focusing specifically on ways to include (non-physical) trauma in your RPG.
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19. S is for Spells

In episode 19, Travis and Victoria can no longer put off talking about spells and magic systems in RPGs. They discuss how other systems handle magic t...
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18. R is for Race

In episode 18, Travis and Victoria discuss the concept of races in RPGs and how they can affect gameplay in regards to game mechanics and roleplaying....
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17. Q is for Quest

In this episode of Dungeon Chatter, Travis and Victoria discuss side quests, why you might want to use them, and when to include side quests in your g...
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16. P is for Perception

In episode 16, Travis and Victoria discuss how to handle perception mechanics in an RPG. They also talk about some drawbacks to common approaches and ...
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15. O is for Origins

In episode 15, Travis and Victoria discuss character backstories and some tips they've found help them create some well-rounded characters. They also ...
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14. N is for NPC

In episode 14, Travis and Victoria discuss non-player characters and what they believe it takes to make a good one. They then pitch a few different ti...
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13: M is for Minigames

In episode 13, Travis and Victoria discuss minigames, argue a tiny bit about what they are, and go through some examples in other games and RPGs, like...
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12: L is for Levels

In episode 12, Travis and Victoria discuss character progression in RPG settings, including the traditional plateau leveling (where all your skills im...
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11: K is for Killing

In episode 11, Travis and Victoria discuss PC mortality in RPGs, including how frequently they do or should occur. They also talk about different form...
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