A longform interview podcast mostly about video games—but also about design, storytelling, labor, and tech more broadly, not to mention music, books, movies, TV, theater, gallery art, food, and everything else that's important to the people who make games what they are. Trying to make sense of things, and sometimes even succeeding.
ETAO PODCAST, EPISODE 113. Ratchet & Clank: Rift Apart is a big heartfelt spectacle of a game—you’ve likely seen some of its dream-vibrant, mirror-pol...
ETAO PODCAST, EPISODE 112. Tali Faulkner (better known in internet circles as Veselekov) knew he had something timely on his hands when he made Umuran...
ETAO PODCAST, EPISODE 111. Amid the E3 madness, this crush of new games and games yet to be, we thought we’d take a moment and think a bit about games...
ETAO PODCAST, EPISODE 110. Xalavier Nelson Jr. is an absurdly prolific artist and an inveterate collaborator, having left his creative stamp on Hypnos...
ETAO PODCAST, EPISODE 109. Yadu Rajiv does a whole lot of different things, all of them to do with games and the people and technologies that make the...
ETAO Podcast, Episode 108. Santago Zapata stops by to talk about the history of roguelikes, his own expansive body of small works for the 7-Day Roguel...
ETAO Podcast, Episode 107. Jeremy Warmsley’s music has spanned pop (or more broadly, the whole touring band thing), film, television, radio, and recen...
ETAO Podcast, Episode 106. Russell Quinn has had a unique career as a technologist enabling stories, building the underlying systems for the ahead-of-...
ETAO Podcast, Episode 105. Chevy Ray has been making games for a long time now—though most of them are currently tough to play; RIP Flash—but is proba...
ETAO Podcast, Episode 104. Anisa Sanusi is an accomplished UI/UX designer, probably best known for her work on Elite Dangerous and Planet Coaster—two ...