On Today’s episode, we catch up with Janice Turner of Wren Games! By day, Janice is a product and project manager with a background in physics and eng...
On this week’s pip, we catch up with Steven Aramini! Steven is the designer of many games including the ever-popular wallet games Circle the Wagons an...
On our latest pip, we catch up with Gabe Barrett, the mind and hustle behind the Board Game Design Lab (or BGDL for short) whose podcast, mailing list...
We start the bidding at the Blue Highway Games board game auction and end it in an elevator! On our latest episode we welcome Amanda Erven, Blue Highw...
On this week’s pip, we catch up with super-awesome-nerd extraordinaire, Sean Epperson of Thing 12 Games. We take a look at the design of his new game ...
We catch up with Joseph Z Chen to take a closer look at his dice-placement, simultaneous-play, engine-builder: Fantastic Factories! We discuss the ful...
Have you ever wondered what it would be like to be a fly on the wall during a Flatout Games brainstorm session? Well, wonder no more! We take you behi...
Moving right along, we continue to expand our mechanics horizons as we take a look at Area Movement. Joseph Z Chen joins us to discuss the finer detai...
On the second part of our series on Fire in the Library, we talk to Carla Kopp, gamer, game designer, publisher, and founder of Weird Giraffe Games. W...
On our latest pip, we chat with Tony Miller, the Bearded Rogue, about all things board games, and take a dive into the design of his first signed game...