Combat Congestion and TrafficSeptember 24, 2011Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.Listen/Show notes
Combat Congestion and TrafficSeptember 24, 2011Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.Listen/Show notes
IncentivesSeptember 21, 2011It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.Listen/Show notes
DeterrentsSeptember 21, 2011One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.Listen/Show notes
IncentivesSeptember 20, 2011It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.Listen/Show notes
DeterrentsSeptember 20, 2011One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.Listen/Show notes
PerspectivesSeptember 13, 2011What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!Listen/Show notes
PerspectivesSeptember 12, 2011What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!Listen/Show notes
Path ManipulationSeptember 12, 2011Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!Listen/Show notes
Path ManipulationSeptember 11, 2011Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!Listen/Show notes