Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is...
I get to chat with Chris Anderson from The Board Game Workshop. He tells us about the 2021 contest (and how you can get feedback on top of feedback on...
I get Joe Slack back on the show to: Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board G...
I chat with Harrison Brooks who designed EleavtorUp. He's 17 years old so we talk about the challenges and benefits of designing games while you're 17...
Today we try something new. Matthew Stockton interviews Josh Bakken. We get into ZU Tiles: Hime, trading card games like Magic the Gathering, and the ...
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into: How do you market a game that's so polarizing? ...