The Misfits discover a mysterious wizard. Who is he? Why is he here? Where are the hostages? And more importantly, why isn't he intimidated? Join Phil...
The Redbrand hideout is proving a challenge to the Misfits, where feats of strength are failed and a wet, oddly quiet, Dwarf swings true with his morn...
Still working their way through the Redbrand hideout, The Misfits do not appear to have stealth high on their priority list, and Jatic decides to go f...
After defeating the mysterious Nothic, the party continue to explore the hideout in their standard bloody and noisy fashion. Join Phil the DM as he gu...
The party find their way down a secret passage and into the Redbrand headquarters under Tresander Manor. What foes await them? Join Phil the DM as he ...
Jatic rejoins the party after an excessively long sleep, just in time for them to take on the Redbrands outside the Sleeping Giant. Join Phil the DM a...
Having defeated the Orcs at Wyvern Tor, the trio of Tralen, Hector and Kim head back to Phandelin to claim their reward, and maybe have a wash. Join P...
Following the defeat of Bughor and Fred the Ogre, Hector reaches out to help a misguided Orc. Join Phil the DM as he guides our intrepid team (a grump...
Tralen, Kim and Hector head out to Wyvern Tor to investigate an Orc problem. Join Phil the DM as he guides our intrepid team (a grumpy Dwarf Fighter...
Tralen, Hector and Kim battle a mad Mage and his zombie entourage. Did anyone bring ketchup? Join Phil the DM as he guides our intrepid team (a grumpy...