On 10/21/2018 we'll be concluding our three-part Legacy Weapon Actual play. Tune in at 1:00pm Eastern Time at Twitch.tv/ArtProjects Thanks to John Gil...
Daniel Sell, author of Troika and head of the Melsonian Arts Council joins the show to discuss what he thinks about when designing (and playing) table...
This week, we talk items! We talk loot! We talk tone! And we savor the gingery spice of life! Relevant links: Dungeon World new item tags (Adam Koebel...
Undead monsters have gotten stale. How do we spice them up a bit and bring them back to the spotlight for a modern, discerning player-base? This, and ...
When we want to change the core ways in which Dungeon World behaves, what do we need to do to preserve the spirit of the game? How do we steal great i...
How do we keep our unique settings from losing touch with our players? How do we keep our table comfortable and positive? What's the weather going to ...
How do we tackle high-quality characterization in our games? What does it look like to prep an NPC? How do we leverage archetypes and tropes in new wa...
Sometimes, it's nice to let the dice do the talking. We should be cautious, however, that they not say too much. Relevant links: Troika! DW Improv Int...
Tired of GM's getting in the way of your fun? Tired of traveling the darkest depths of the world without horrific mutant dwarves antagonizing your par...
This week, we debut Adventure Workshop: Menagerie, and discuss Player Skill and Character Skill during Meta Talk. Relevant links: Otyugh Goblins webco...