The Walk
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Listens: 12

About

A thriller in which you, the listener, are the hero. The Walk begins in Inverness station, Scotland. Through a case of mistaken identity, you, "the walker," are given a vital package that must be couriered to Edinburgh. But as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapees from the city - but how many of them can you trust, and are they really who they say they are?

1.31 - Day of Reckoning

It’s the day of reckoning.  Your plan to preserve the fate of humanity involves a lot of carnage, so when an alternate, less fatal option presents its...
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1.30 - World Domination

On this long, treacherous journey, too many people have destroyed their devices for your exit plan to work.  But as the scope of Soleil’s play for wor...
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1.29 - Avatars

If there’s anything more terrifying than Soleil, it’s a whole army of her human avatars.  Luckily, there’s a device access point a lot closer than you...
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1.28 - Seeing Things

You’re all sick and seeing things.  In search of a cure, you realize you’re not the first to be infected and you definitely won’t be the last.  A woma...
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1.27 - Robots

There are some people you meet who you just can’t shake, and you certainly shouldn’t trust, but they might have information you need and you’re runnin...
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1.26 - A Lost Message

A lost message from a deceased comrade casts doubt over your whole operation.  You know you’re meant to stop Soleil, but what if it means killing Char...
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1.25 - Soleil's Scorn

Just when you think you know Soleil’s modus operandi, she shocks you with yet another deadly surprise.  Is she after revenge?  Hell hath no fury like ...
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1.24 - Reunion

A device carrying couple save you from a near-death scenario and reunite you with an old friend who almost lost her life, too.  Debate continues aroun...
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1.23 - The Sisters

You can’t choose your family, but you can choose your victims.  The sisters are still at odds, but it’s becoming clear they’re both looking out for th...
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1.22 - No Gun

A technical error forces you to confront your biggest enemy.  Your survival may be mutually dependent, but how can you trust anything they say?  There...
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