Animation in Blender – Knox Game Design, January 2021

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Knoxville Game Design

Technology


Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →