Building a Real-Time Game with Steffen Baumgart - VUE 161

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Lindsay and Steve talk with Steffen Baumgart, developer of the “Blood on the Clocktower” virtual town square, about how he developed the online interface for this social deduction game. They talk about the game, and how Steffen translated it from in-person to online during the pandemic. They also discuss how its real time features were implemented, and how it handles UX interactions like animations. Panel Lindsay Wardell  Steve Edwards Guest Steffen Baumgart Sponsors Dev Influencers Accelerator Level Up | Devchat.tv Links Blood on the Clocktower Town Square GitHub | bra1n/townsquare Blood on the Clocktower Blood on the Clocktower - Shut Up & Sit Down Review - YouTube No Rolls Barred Play Trouble With Violets - Live on the July 2021 Megastream - YouTube GitHub: Steffen ( bra1n ) Picks Lindsay- Vue 3.2 Released! Lindsay- Cult of the Clocktower Steffen- Disco Elysium  Steve- Tailwind UI E-Commerce  Steve- standup.trex - Instagram Contact Lindsay: Twitter: Lindsay Wardell ( @lindsaykwardell ) Contact Steve: Twitter: Steve Edwards ( @wonder95 ) GitHub: Steve Edwards ( wonder95 ) LinkedIn: Steve Edwards