Leisure
Today we discuss the challenges and opportunity of making a sequel to a highly successful game like Crusader Kings 2.On the agenda:- The decision-making process behind greenlighting a sequel at Paradox- Measuring expectations and retaining a franchise’s spirit- How to reach new audiences and appeal to the core player base at the same time- How to prioritize content and features when developing a sequel base game- Answering your questions- A chat with guests from Larian Studios and Fatshark.Timestamps:0:15 – Introduction & our favorite game sequels2:55 – Topic of the day: Crusader Kings 3 and the Business of a Sequel17:45 – Chat with Fatshark co-founder Martin Wahlund about Warhammer: Vermintide 227:56 – Chat with Larian Studios Publishing Director Michael Douse about Divinity: Original Sin 232:04 - Answering your questions with Max Weltz, CK3 Product Manager42:38 – Wrapping upYou can also find today’s episode on:• Spotify: https://pdxint.at/2HFshtu• Soundcloud: http://pdxint.at/2EYDl15• iTunes: http://pdxint.at/2BnBWBo• Player.fm: http://pdxint.at/2EWTCnl• Poddtoppen: http://pdxint.at/2CiqXGw• Acast: http://pdxint.at/2ExBD9lWelcome Thank you for watching! Next episode premiere: June 16th.Support the show (http://paradoxplaza.com)