Ep 33 - Andrew Peterson, N3S on the Hololens

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Indie Dev Podcast

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Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels. **Although the project hasn't had an official release, you can still compile the source and get a feel for it yourself, if you have a hololens. A voxel editor is currently in the works as well. Links • The source code can be found on GitHub • Follow the project on Twitter or Facebook • Videos can be found on the N3S Youtube channel • Explanation of how the project works • @and0p • @pjdecarlo Video • Super Mario Bros. • HoloLens Showcase * Topics discussed 2D degree in graphic design • The C Programming book • Andrew explains how he got started in programming • Biting off more than you can chew & scaling back • Not having to write much Assembly code for the project • RetroArch - Libretro emulator for the browser • Object Attribute Memroy • Dolphin Emulator for GameCube and Wii • 3D NES - Ars Technica • Kyle Orland -- awesome journalist • It was extremely easy to get the NES ported to Hololens • Hololens documentation • Technical analysis of Batman: Return of the Joker on the NES