Episode Fourteen: Escapism

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Session Zero

Miscellaneous


Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa. You can go to the following URLs or research articles to learn about some of the topics discussed in this episode: Types of Escapism: Hagstrõm, D., & Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25. https://doi.org/10.1089/cyber.2012.0222 Actual–ideal self in gaming: Li, D., Liau, A., & Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539. https://doi.org/10.1089/cyber.2010.0463 Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340. Avatar creation: Wang, I., Rouse, S.V., & Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38. Mental practice: Driskell, J. E., Copper, C., & Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492. Wikipedia page on Reinforcement (with sections on punishment) “What is Exposure Therapy?” by the American Psychological Association Magpie Games’s Bluebeard’s Bride, Pasión de las Pasiones, and Cartel. Edgar Clément & Miguel Angel Espinoza’s Nahual