What's it like to design and develop the world's top theme parks and attractions? Robert Niles of Theme Park Insider sits down with top themed entertainment designers to find out. Support this podcast: https://anchor.fm/themeparkinsider/support
Greg Hall, Creative Director at Universal Creative, talks about how Universal Orlando Resort brought this fan-favorite new roller coaster to life. Hal...
Music is one of those elements that can elevate an ordinary attraction into something great. We talk with an expert at making great attraction music -...
What makes a theme park attraction world-class? I ask that question to the leaders of the Themed Entertainment Association's Thea Awards: Luc Mayrand...
What makes for a great holiday celebration at a major theme park resort? Universal Orlando's Vice President Entertainment, Deborah Buynak, and Senior ...
Creative directors Michael Aiello and Blake Braswell talk about the development of Universal Orlando's Halloween Horror Nights, including the inspirat...
First, designers built attractions and lands, but now the very best build entire worlds. What drives theme park designers to create immersive worlds? ...
What does it take to put on one of the most popular Mardi Gras celebrations outside of New Orleans? Universal Orlando's Mardi Gras combines a Cajun fo...
Established IP can help in developing a world-class theme park or attraction, but it's not necessary. Dale Mason, Vice President and Executive Art Dir...
Is there any future for virtual reality in theme parks? David Schaefer from Falcon's Creative Group joined me to talk about what theme parks have done...
Some of the most popular entertainment brands in the world are sports teams. With IP being king in theme parks these days, why don't we see more parks...