Design Games
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Listens: 11

About

We talk about game design, especially tabletop roleplaying and story games. We're professional designers ND Paoletta and Will Hindmarch. We're glad you're here.

Endings

This is it. Our fiftieth episode marks the end of our long conversation about designing tabletop RPGs (and everything else we spilled over into). This...
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Funding Production

You need funding. You might give your game away for free, but you didn't make it for free. Your time and work have value. How does that translate to c...
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Production Tools

Let's talk about some of the software that we—Nathan and Will—use for production purposes like layout and graphic design. More importantly, let's talk...
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Spheres of Production

As you're proceeding into production of your game, ask yourself: What can I do myself? When should I ask for help? What would I say to externalize my ...
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Form Factors

What form does your RPG take? Is it a book? A deck of cards? A poster or mousepad or business card? Are you sure? Design Games is made possible by our...
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Cards

Let's talk about another means of delivering random results and packaging information for players in your tabletop roleplaying and story games: cards.
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Reflections 2

Look around. Get your bearings. Take a look back at what's working and what you've learned, then move forward with the knowledge. That's what we're do...
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Early Writing

You've got a lot of notes, you've got rules and systems, maybe you've been writing for yourself. How do you start writing all of that out for other pe...
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Iteration

Say a thing. Say it again. A design isn’t right the first time, so we revise and restate and iterate. Let’s talk about that.
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Game Chef

Do you know about the Game Chef design competition? This time we talk about our experiences with Game Chef and what we know of its history and influen...
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