The field of video games is wonderful and complex. Games can be considered an art or a national sport. Join Mark and Greg as they get under the hood to explore the unexplored topics of games.
Why add comeback mechanics and feedback loops to boost the performance of losing players? Many games seem fair and balanced without the addition of th...
The genre of real time strategy games is surprisingly diverse as Muxl discovered playing Startcraft 1 for the first time. Join Gerg and Muxl as they d...
Apex Legends, Fornite, Anthem, Destiny 2, what can looking at these games tell us about the audiences and demand for multiplayer shooters and why do s...
Some games require focused, dedicated practice while others you can improve at almost without noticing. What sorts of game fall into each category and...
Fighting games can be a tough nut to crack for those interested in watching and appreciating their complexities. Gerg and Muxl discuss some of the nua...
We spent the last several weeks playing a came called "They Are Billions" which is an interesting combination of elements from RTS and city-planning g...
The UI of a game ranges from you standard screen sprites and menus into the level design itself. This week Gerg and Muxl are discussing measurements a...
Momentum and movement seems to be a recurring theme lately on this show as Tony Hawk Pro Skater 2 got chosen for our random game stream (unfortunately...
As games get more detailed we are seeing so many more detailed environments and specific actions that players can take. How should designers tackle th...
We're jumping into the world-renown platformer Super Mario Galaxy 2 in our journey through highly (and very lowly) rated games. After 2 hours with the...