This podcast is en excerpt of my devlog in which i talk about one ludological topic each week. I will try to deconstruct a mechanic or part of a game, see what its benefits and drawbacks are and try to come up with ideas on how to use it and what can be improved.
In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy ;) Link to the YouTube video: https://www.youtube.com/watc...
In this episode i go over how i approach level design in Will Glow the Wisp. Hope you enjoy ;) Link to the YouTube video: https://www.youtube.com/watc...
In this episode, I talk about all the work that went into the online features of Will Glow the Wisp and how I try to stay motivated. In addition i giv...
In this episode, I talk about all the work that went into the online features of Will Glow the Wisp and how I try to stay motivated. In addition i giv...
How to incorporate feedback, this is the question I tackle in the newest episode. [audio src="https://sleeplessgaming.files.wordpress.com/2016/08/will...
How to incorporate feedback, this is the question I tackle in the newest episode. [audio src="https://sleeplessgaming.files.wordpress.com/2016/08/will...
This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If y...
This is the first time i try to use a part of my devlog as a podcast. In this podcast i talk about how to make grinding in video games suck less. If y...