The streets of Waterdeep offer opportunities to those who care to look for them. And for a group of five rogues, a tip leading them to the Yawning Portal Inn kicks off a series of events that will change the City of Splendors forever. RPG actual play, and a major riff on the Waterdeep, Dragon Heist adventrue from WotC.
Following the events at the Gralhund Estate, our scoundrels have a lot of planning (and recovering) to do. This podcast is a production of TheOtherCas...
Our scoundrels have the Stone of Golorr! Now it’s just a matter of getting everyone home, safe and sound. This podcast is a production of TheOtherCast...
The chase for the Stone of Golorr moves out to the rooftops of Waterdeep. Things don’t always go the ways in which you expect them to, though. This po...
Things at the Gralhund Estate continue to heat up, and Profit Jaq takes advantage of a new friendship. This podcast is a production of TheOtherCast Ne...
Our rogues infiltrate the Gralhund Estate, making sure to keep their heads down and not cause too much of a disturbance, as always. Right? This podcas...
Our rogues have followed a trail back to the Gralhund estate, trying to find who was responsible for the events in Trollskull Alley. This podcast is a...
Following the explosion in Trollskull Alley, our rogues set to find out what happened, and to deal with the aftermath. This podcast is a production of...
A tenday past the tavern opening and there’s a lot to catch up with. Things get difficult to see. This podcast is a production of TheOtherCast Network...
The tavern opens! Welcome to Beryl and Tramp at Trollskull Manor. Posting early because of Origins! Enjoy. This podcast is a production of TheOtherCas...
The crew plans for the opening of the new tavern and explores what actually happened on the night of the firewine heist. This podcast is a production ...